![]() Many others had played the previous two games through Steam. Just two weeks ahead of the game's February 15 launch date, Epic Games announced "Metro Exodus" would be an Epic Games Store exclusive - it would arrive on Steam one year later.īut the game's Steam store page was already live, and some people had already pre-ordered. The first major issue surrounded a game named "Metro Exodus" - the third game in the "Metro" series of first-person shooters set in a post-apocalyptic Russia. To be clear, no one is upset about Epic Games offering a larger cut of sales to game makers. And that is extremely attractive to game makers - so attractive, in fact, that Steam altered its revenue split shortly after the Epic Games Store launched.Īt the same time, it's attracting very many of "Fortnite's" millions of PC players: Anyone who has an Epic Games account to play "Fortnite" already has an Epic Games Store account, too. The most foundational way that Epic Games is taking on Steam is by taking a far smaller, 12% cut from anyone selling games on its storefront. It has far fewer features than Steam, far fewer games in its library, and - crucially - a much higher profit margin for anyone selling games. ![]() Steam is the entrenched leader, and the Epic Games Store is the new upstart. Traditionally, that cut has been about 30%. ![]() All your games, all your friends, all in one place.įor game makers, Steam is the largest PC gaming marketplace in the world - it offers massive exposure and a cohesive platform.Īnd for Valve, Steam is a tremendously profitable venture - for every dollar spent on Steam, Valve gets a cut. It's where you buy games that are then updated and managed by Steam - it offers order to the chaotic, balanced world of PC gaming. Most importantly for the hundreds of millions of Steam users, the service is a digital library. The heavyweight in the PC gaming world is Valve's Steam service, a digital storefront and gaming platform that acts like a virtual console: It has friends list services, and achievements, and many other rich features people expect from services like Xbox Live and PlayStation Network. Suggesting that the man who's been in gaming since Potomac Computer Systems, being a developer himself, would engage in hostile, destructive behaviour against an indie developer, is way past dishonest.The Epic Games Store (admittedly on a Mac). I must interject with a personal opinion here, as I think this fear is a bit far fetched and certainly influenced by the wild narratives presenting Tim Sweeney as a game destroyer. Unfold Games conceded that sticking with Steam likely means the studio will make less money, but that he hopes this move will cement an ongoing trust between him and his customers.ĭARQ's dev stressed that his communication with Epic Games has been polite, respectful and professional and expressed hope that this will not result in Epic's CEO Tim Sweeney gunning to "completely destroy" him and his game. ![]() However, he pointed out that pulling the game just a few days after the release date was announced on Steam would in his words "forever ruin the credibility" of the studio, which goes against his plans to have a long and prosperous career in game development. I rejected their offer before we had a chance to talk about money", he wrote.ĭistancing himself from the case of, whose switch was widely criticised, especially by those who seemed to have no knowledge of the game prior to their EGS switch, DARQ's dev stressed that his case in no way means other studios should do the same. They made it clear that releasing DARQ non-exclusively is not an option. "On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. The dev explained in a lengthy post on Medium that he didn't even think the Epic Games Store (EGS) offer was newsworthy, but in light of numerous out-of-context quotes, he went into details. Unfold Games is actually a sole indie developer, whose development of DARQ lasted slightly less than 4 years, with occasional paid help from other talented individuals. ![]()
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